Mage Powers

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Mage Powers

Post  Admin on Wed Jun 20, 2012 1:40 am

Noble Magi:
1. Beginner Magic – replicate any level 1 gift infinite times a thread but once per post.
2. Ritual – Preform a ritual thread to give yourself additional gifts up to level 4. A ritual requires X casters where X is equal to the level of the gift and ingredients which cost equal to 2,000x the gifts level in Gold. You also require a subject which possesses the gift you desire. A ritual can only be cast on either a new moon or a full moon. You may only be the receiving end of a ritual once every three months.
3. Intermediate Magic – replicate any gift level 2 or 3.
4. Alchemy – Create gold in a thread if you post more than four times in the thread. This power can only be done at the end of a thread, and can only be done when the moon is waxing. The gold gained by this is 150 gold.
5. Master Magic – Replicate any gift level 4 or 5 once. That power then takes the slot of Master Magic. You may change the power which occupies this slot by enacting a ritual which costs 1,000 gold and can only be performed on a full moon.
6. Master Alchemy – The gold created by Alchemy is now 1,500. .
7. Master Ritual - Preform a ritual thread to give yourself or others additional gifts up to level 7. A ritual requires X casters where X is equal to the level of the gift and ingredients which cost equal to 2,000x the gifts level in Gold. You also require a subject which possesses the gift you desire. A ritual can only be cast on either a new moon or a full moon. You may only be the receiving end of a ritual once every three months.

Rogue Magi:
1. Magic Blast – Can attack with a blast of magic energy. Roll a d20 on a 1-5, the energy backlashes and hits the caster for 2x the desired hit amount. On a 6-14 it misses, on a 15-19 it hits, and on a 20 it hits for double the effect.
2. Magic Effect – substitute 6-14 on your magic blast for either 1) Generate 1d20 gold, 2) the magic blast turns into a shield which protects you from one hit.
3. Shield Magic – Roll a d20, on a 1-5, the energy backlashes and hits the caster for 2x the desired protection rating, on a 6-10 the shield works for one hit, on a 11-15 it counts for 2 hits, and 16-20 it counts for 2x desired number of hits.
4. Chaos Gem – Spend one thread storing energy into it from a willing person, the resulting gem functions as a permanent shield blocking 2 hits in rp combat per thread. You may choose which attacks it blocks.
5. Greater Magic Blast – 1-10 = 4x number of hits inflicted on the user, 11-20 = 4x number of hits inflicted on the target. Can be used once a thread.
6. Greater Magic Shield – 1-10 = shield deals 3x number of hits inflicted on the user, 11-20 = 3x the number of hits absorbed are dealt to the target. Can be used 2 times per thread.
7. Chaos Explosion – Roll a d20, 1-5 = All the owners magical amulets and gear explode dealing 2 inescapable damage per item, 6 -10 = all the target’s magical amulets are super charged and provide 1 more charge effect than normal, 11-15 = all the owner’s magical amulets are super charged and provide 1 more charge effect than normal, 16-20 = all the target’s magical amulets and gear explode dealing 4 inescapable damage per item. This will kill any normal demi-god, vampire, and werewolf, so if you survive you better have a good reason for it or the Mods and Admins will kill you off for god-modding.

Country Magi:
1. Earthen Gift – you can make plants grow even in unsuitable ground.
2. Soothing Balm – you can heal one wound of others per thread. Or make one to store for a future thread, but you must role play making it.
3. Delicious Potion – you can store up to three soothing balms, made ahead of time in another thread.
4. Instant Growth – You can alter the speed at which plants grow in any ground.
5. Apple of Discord – You have a single apple of discord, which you can use in one thread. After that it disappears. You do not know what it does.
6. Gifts of the Hesperides – You can heal any wound of anyone as many times per thread as you like by growing healing herbs at lightning speeds.
7. Blood of Gaea – You are immortal and nearly omnipotent as long as you are on the earth and not in Erebus, or in the sky.

Admin
Admin

Posts : 375
Join date : 2011-05-16

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Name:: Admin
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